General
- Refrain from using OBJ unless it's the only supported file format.
- GLB (glTF 2.0) files have embedded textures, there’s no need to import texture files.
- FBX, GLB (glTF 2.0) and DAE files are equal in features but GLB are always smaller in size.
- You can open OBJ, FBX and DAE files using any text editor to edit them.
- STL files do not include materials or textures, they're meant for 3D printing.
Isometric
If there's isometric renders included with a 3D package they'll be 512 × 512 in size, a flat single tile is 128 × 64 in size. The transparent pixels around each of the tiles is margin for larger tiles, or tiles that don't fit within the usual tile size.
Tiled
- Tileset properties: Set the drawing offset to X: -192 and Y: 170.
- Map properties: Set tile width and height to 128 × 64.
Unity
Supported formats: OBJ, DAE and FBX
Recommended format: FBX or DAE
Instructions
- Drag model files into "Project" pane or add to your "Assets" project folder. Make sure to also import the "Textures" folder, if included.
Unreal Engine
Supported formats: OBJ and FBX
Recommended format: FBX
Instructions
- Click
Import
in the "Content Browser" pane and select a model. In the "Import Options" dialog set the "Import Uniform Scale" to 10.- For FBX models: Ignore the warning about smoothing groups, the model will work just fine.
- For OBJ models: In the import dialog set "Import rotation" to 90 × 0 × 0.
Godot
Supported formats: OBJ, DAE, FBX and GLTF
Recommended format: GLTF
Instructions
- Copy model files to your project folder, if there’s a "Texture" folder make sure to copy that too.
Blender
Supported formats: OBJ, DAE and STL
Recommended format: DAE
Also includes: Armory Engine, Blender Game Engine
Instructions
File ➤ Import
and select the file format you’d like to import, then select a file.
Three.js
Supported formats: OBJ, DAE, GLTF and STL
Recommended format: GLTF
Instructions
- Please see the Three.js documentation for instructions on how to import files.
BabylonJS
Supported formats: OBJ and GLTF
Recommended format: GLTF
Instructions
- Please see the BabylonJS documentation for instructions on how to import files.
PlayCanvas
Supported formats: OBJ, DAE and FBX
Recommended format: FBX
Instructions
- Drag model files into "Assets" pane or add click the plus symbol in the "Assets" pane and select "Upload".
- For OBJ models: Materials are unsupported.
- For FBX/DAE models: Textures don't get applied, select the corresponding material and add the texture to "Diffuse".
CryEngine
Supported formats: FBX
Recommended format: FBX
Instructions
- Drag model files into "Asset Browser" pane or add to your project folder.
- Note: Materials and textures are unsupported.
Lumberyard
Supported formats: FBX
Recommended format: FBX
Instructions
File ➤ Import...
, then select an FBX model.
Roblox
Supported formats: OBJ and FBX
Recommended format: OBJ
Instructions
- Right click and click
Insert Object ➤ MeshPart
.- Select the MeshPart and in the "Properties" pane click the folder icon at MeshID then select an OBJ model.
- Note: Materials and textures are unsupported.