Monthly update (July)
July was a busy month at our studio and in the Pixeland community seeing the release of Asset Forge and community involvement in the newest Ludum Dare fueling a lot of the action. This blog post will now become a regular thing written by the community. We hope that this ...
Making of Techium Eclipse
Techium Eclipse is our game entry for Ludum Dare 38 and was made in less than 48-hours. In the game the player has to save Earth by changing it's orbit so meteors do not collide with structures. Here are some of the most interesting tricks we used to speed up development . ...
Monthly Update (February)
While we're still a small studio we do love to work on multiple projects at the same time, keeps us interested and motivated! This month was no exception and we've made great progress on various projects. CRIOS Crios (Kríos, God of leadership and constellations in Greek mythology) will be a...
Toolset for creating assets
Inspired by the recent Juicy Beast article on what tools they use for game development here's our take on it. An overview of all tools and methods we've assembled to create game assets. Let's get right to it! 2D sprites All 2D sprites are drawn using Adobe Animate (formely known ...
Kenney Game Assets 3 announcement
In early 2015 we released Kenney Game Assets 2, a continuation of the first asset bundle. Over the course of two years the bundle has received 20 updates and now contains 90% more content than at launch! Now it's time to create a third installment. Exactly as before the bundle will launch with four ...
Reflection of 2016
Another year of games, game assets and other projects has passed. There's been a whole lot of releases, updates and changes so here's an overview of what happened: Game assets In 2016 we've released over 40 new packs containing about 10.000 new game assets! This is also the first year that proper isometric ...
Kenney Isometric Assets
the night's willow